Stardock’s Impulse Reactor walkthrough

Stardock is working on expanding their game service, Impulse with a new concept revealed at GDC called Reactor. Reactor provides developers with easy to use functions that implements certain features such as integrated overlays, friends lists, achievements, multiplayer, etc. The only strings attached is that the game has to be released on impulse. However, unlike other services like Steamworks it does not have to be exclusive to Impluse. Currently a beta of Reactor is underway.

At GDC 2009, Stardock released GOO (Game Object Obfuscation) for developers to begin providing some intellectual property protection for their games that did so without annoying legitimate customers. The idea behind GOO was to put together a system that followed the Gamers Bill of Rights but still was acceptable to publishers looking to keep their games from being casually pirated. Since then, it has been adopted by several developers and publishers including Paradox and THQ.

At GDC 2010, Stardock debuted the full Impulse::Reactor. At the risk of hyperbole, Impulse::Reactor is revolutionary.

I realize it’ll be compared to other development tools released previously but the technology of Impulse::Reactor is something quite new.

Head on over to the source for more details.