Stardock starts Laying off Employees

This PC centric developer seems to be in a bit of trouble. Elemental: War of Magic is the key. The game simply had a rocky start full of bugs. The well known PC gaming focused website, PCgamer, reported about their terrible experience with the game. As a result Stardock started laying off some employees.

Furthermore, Stardock CEO Brad Wardell, made a forum post to explain things to their fans.

It is true.

Elemental’s revenue was anticipated to provide the revenue both for our main games team’s next project as well as a second team. Unfortunately, that is unlikely to happen so we’ve had to start laying people off.

No one is being fired. None of these people did anything wrong. Stardock is a small company and each person here is truly amongst the best and brightest. So you can imagine how much it sucks for all of us to lay off anyone. We haven’t had to lay anyone off since our migration from the OS/2 market in 1998. It would be great if we can bring as many of these people back over time if the studio can afford it.

No one involved on the core components of Elemental is affected.

Elemental’s rocky launch can be summed up (IMO) as follows: Our QA process was insufficient to handle a brand new platform (Elemental = Kumquat 1.0 versus say Galactic Civilizations II was using Pear which was the same engine, modified, from 1997’s Entrepreneur) + my own catastrophic poor judgment in not objectively evaluating the core game play components.

Wardell notes that “no one involved on the core components of Elemental is affected.” In addition, he feels confident in his team, but unfortunately he had to let a few people go. I am guessing those few people might have been in the Q&A department. However, Wardell would like to turn things around and maybe some of those individuals will be hired once again.