Blizzard says DRM is a losing battle

In case of the pot calling the kettle black, Blizzard talks about DRM being a losing battle.This is a rather surprising statement from a company that has removed LAN play and forced online activation for Starcraft 2. I’m not sure if Blizzard realizes this, but yeah they are implementing DRM. In fact their DRM even wants you to be online 100% of the time you are playing SC2 single player, though you’re not required to be so. Speaking of that DRM Blizzard co-founder Frank Pearce says the following

If we’ve done our job right and implemented in a great way people will want to be connected while they’re playing the single player campaign so they can stay connected to their friends on and earn the achievements on

he best approach from our perspective is to make sure that you’ve got a full-featured platform that people want to play on, where their friends are, where the community is

That’s a battle that we have a chance in. If you start talking about DRM and different technologies to try to manage it, it’s really a losing battle for us, because the community is always so much larger, and the number of people out there that want to try to counteract that technology, whether it’s because they want to pirate the game or just because it’s a curiosity for them, is much larger than our development teams. We need our development teams focused on content and cool features, not anti-piracy technology.

So uhh instead of having your team focus on anti-piracy technology you’re having them focus on anti-piracy technology only refusing to call it by its correct name? If it looks like DRM, acts like DRM, and is annoying like DRM its DRM. So what Blizzard is saying is that even what they are doing is a losing battle.

Source: Blizzard