More PS4 Details


Controllers, CPUs, and Direct X. During the GDC conference this week, Sony has been keen to give out a few more details of their upcoming console specifically to cater towards developers. For good reason too; the PS3 was considered a nightmare to work with at first given the strange modified IBM chip that was present. This time around, as many already know, they’re sticking with the good ol’ x86.

On the CPU front, each of the 8-cores will have 32KB of L1 cache to work with and 2MB of L2 for each group of four cores. The biggest thing though, appears to be their low-level API which they describe to have features that extend beyond DirectX 11.1, along with extra debugging support. Supposedly, it will allow coding more closer to the metal than both DirectX and OpenGL, but not at driver level.

The Dualshock 4 will get its update with new LED lights and digital motors that reduce latency, but the biggest single improvement (at least for me) will be the reduction of the “dead zone” in the thumbsticks. PlayStation controller thumbsticks in general have always felt annoyingly loose to me and this change will certainly help those that are more used to the controller offered by the Xbox 360.

Finally, storage wise, the Blu-ray drive will get a speed boost while the hard drive is suppose to be “very large”. I’m hoping by “very large” they mean 500GB+.

I could care less about the social media functions, but what I do care about, is the possible introduction of a powerful third API for x86. Who knows, Linux might finally get a chance at seeing some major hits.

Ars Technica