Check out this great interview with John Carmack where he talks about a new VR head-mounted display that is demoed playing Doom 3.
In the interview Carmack discusses the challenges associates with the VR head-mounted display he has been developing. He also criticizes display vendors for 60Hz models and claims they should be pushing 120Hz on most of the models today. In addition, he also discusses and compares an OLED display which has 1 uS (microsecond) latency when compared to LCD displays which are in the milliseconds (ms). It’s quite a great watch for those into engineering and technology.
He’s doing some awesome stuff and he knows what he is talking about. However, $500 for a headset like that doesn’t seem like something I would personally be willing to shell out compared to an entire console or a major portion of a PC upgrade.
Yeah, it’s not going to be priced reasonably for a bit. Getting the cost down in addition to reducing latency was one of Carmacks additional concerns. Either way, I’m not incredibly excited about VR head-mounted displays. But, it’s an interesting discussion.
What do you consider reasonable? It is one of the cheapest headsets on the market (Sony wants $799), and cheaper than any 3DTV. $500 is not a bad price for a good monitor, so a niche product like this is doing pretty well to match.
(Disclosure: I designed it. :P)
Well, there’s always room for improvement as far as the price is concerned. I acknowledge that compared to the competitors out there, it is much cheaper.
How much does each new 1080p OLED from eMagin actually cost? The ITT Spiral Enhanced NV monocle will use them. Wide FOV is good, but it needs at least 1080p 60hz per eye stereo, low latency, and built-in multi-method cross-referenced redundant head-tracking to have any chance in the market. And a long warranty against display death from normal use. Sony and SMD already have HMDs out. It needs to beat them and capture the market. Only when a company can consolidate power will this diffuse field stand a chance.