What’s an E3 announcment without some rumored hardware details for an upcoming console? These were originally shown on Vgleaks and posted on NeoGAF:
CPU:
IBM 45nm Tri-core PowerPC (Power7) processor
3MB L2 Cache
Core 0: 512KB
Core 1: 2MB
Core 2: 512KB
L3 eDRAM cache unknown
Clockspeed unknown
RAM:
1.5GB (3GB for devkits)
GPU:
AMD GPU7 R700-Based processor
“GX2” named API for Wii U
32MB embedded DRAM capable of 720p 4x MSAA or 1080p rendering in a single pass
Detailed features of GPU
- Unified shader architecture executes vertex, geometry, and pixel shaders
- Multi-sample anti-aliasing (2, 4, or 8 samples per pixel)
- Read from multi-sample surfaces in the shader
- 128-bit floating point HDR texture filtering
- High resolution texture support (up to 8192 x 8192)
- Indexed cube map arrays
- 8 render targets
- Independent blend modes per render target
- Pixel coverage sample masking
- Hierarchical Z/stencil buffer
- Early Z test and Fast Z Clear
- Lossless Z & stencil compression
- 2x/4x/8x/16x high quality adaptive anisotropic filtering modes
- sRGB filtering (gamma/degamma)
- Tessellation unit
- Stream out support
- Compute shader support
Sound:
6 Channel HDMI
120MHz Audio DSP
Communications:
802.11 b/g/n
4x USB 2.0
Storage:
512MB SLC NAND reserved for Wii U
8GB MLC NAND for Applications
Finally, some bad news. The Wii gamepad (or WiiPad as many are now calling it) has an estimated battery life of only 3-5 hours, meaning you may have to charge it during motion gameplay. Also, hooking two of the WiiPads together on the same Wii U will cause the frame rate to drop from 60fps to 30fps.
We’ll keep you posted.
The extra RAM is definitely a good thing. However, I can’t really put my finger on the GPU as they didn’t mention the number of stream processors.
Ah no not a frame rate drop by half. Hopefully thats just an unreliableĀ rumor.