Diablo 3 Patches to Fix Some Major Issues

Right now, beyond hell difficulty, the game seems to be broken in some respects. However, you can be assured that there will be some patches in the near future that will address these issues. But, before we get into that, let’s check out some interesting statistics that Blizzard provided on their official community website:

  • On average players have created 3 characters each
  • 80% of characters are between levels 1 and 30
  • 1.9% of characters have unlocked Inferno difficulty
  • 54% of Hardcore players chose a female character
  • The majority of Hardcore deaths (35%) occur in Act I Normal
  • The most common level 60 build in the game is only used by 0.7% of level 60 characters of that class (not including Passive diversity)
  • The most used runes for each class at level 60 are Barbarian: Best Served Cold, Demon Hunter: Lingering Fog, Wizard: Mirror Skin, Monk: Peaceful Repose, Witch Doctor: Numbing Dart

So, it seems only 1.9% of the D3 population is on inferno, but 1.9% in the grand scheme of things could still be a lot of people. And fortunately Blizzard has some nice changes for individuals later on in the game. I have comprised a list of the basic areas Blizzard is looking at:

  • Inferno may be nerfed. The devs are taking a good look at the insane amount of damage monsters do and they may reduce it.
  • The Jeweler and Blacksmith will have their costs reduced.
  • The Blacksmith will have better items later on.
  • Legendary items will be buffed.

Those four areas really impact the game in later difficulties and these changes are definitely welcomed for the most part. However, the next patch will most likely not have these changes. The next patch, 1.0.2, will only address service issues. Patch 1.0.3 will be the one that will balance the game with the above changes. So, yes, there is still a bit of waiting. Furthermore, Blizzard also addressed some of the hotfixes that were thrown out of the blue at people, which nerfed some of the character’s skills:

Regarding the changes to Lingering Fog, Boon of Protection, and Force Armor: we determined these skills were simply more powerful than they should be, and we felt their impact on class balance and how each class was perceived warranted hotfixes as soon as we were able. However, we don’t want you to be worried that a hotfix nerf is lurking around the corner every day. If a skill is strong, but isn’t really breaking the game, we want you to have your fun. Part of the enjoyment of Diablo is finding those super-strong builds, and we want players to be excited to use something they discovered that feels overpowered.

Unfortunately, the skills they nerfed had been the only way people were getting through inferno. Later on, the game is so hard that the only way to survive was to use these specific skills. However, now that those skills were nerfed, a lot of people are sitting on their hands waiting for a fix.