Hurray for Grass

Remember the Outerra planetary engine? Probably not, but it has better foliage now. Foliage appears to be one of the more difficult things to render properly due to technical limitations, and with each marginal improvement it brings us closer to a better immersive experience:

The current render you’re seeing uses over 400,000 blades of grass at around 2 million triangles. For those wanting to see the progress leading up to this, here’s a convenient retrospective video about the engine:

Outerra Blog