Warhammer 40k Space Marine Review

Warhammer is back once again, but this time it’s in the form of a third person shooter. The game will pit you against a ton of Orcs and Choas marines with a mixture of ranged and meelee weapons. So, will the game successfully follow through in its transition to thirdperson or will it make the emperor cry out in shame?

The Good

Combat: An epic feeling manifests the first time you take that chainsword right to an orcs face. The fluidity and carnage is certainly stunning and there is no lack of enemies as orcs fight in large numbers. Warhammer delivers a solid and satisfying feeling, which is important considering how much the core mechanics rely on how the combat is presented to the player.

Non-melee Weapon variety: There are plenty of non-melee weapons to choose from. There’s a remote detonated grenade launcher, pistol, machine gun, and a ton of variations of these four basic weapon loadouts. However, it’s much more satisfying to use a melee weapon despite the variations.

Multiplayer: The multiplayer doesn’t feel tacked on by any means. In fact, there’s a leveling system, character customization, and perks. When you first start out at level one you will feel completely underpowered and weak, but once you start ranking up those points you will start to feel more unstoppable. The multiplayer portion adds quite a bit to the experience and it is quite thirst quenching to slay other gamers online.

However, there is one major problem and that’s the fact that everyone’s microphone is not set to push to talk by default (I’m not sure there is even a push to talk feature). This means every now and then you will suddenly hear someone breathing, talking to someone in another room, talking to someone on the phone. Unfortunately, this annoyance will cause you to quickly hit tab and mute each individual with a mic as they join the match.

Free Coop DLC on the Way: Unfortunately, we can’t count this towards the score since it isn’t out at the time of this review. However, I am a huge fan of coop and it would have been awesome if the game shipped with it.

The Bad

Cliché Story Elements: Some of the plot devices are far too familiar and you will most likely be able to predict how the story will unfold.

Lack of melee variety: Despite the fact that the melee combat is very fluid, each melee weapon lacks variety in terms of combos. The only major difference is the speed and damage that is associated with each weapon. Furthermore, there are only six different combos for each weapon that all look the same. It’s either the player presses the button once, twice, a third time, or in some cases a fourth time. This can be varied with a stun attack, but beyond that and fury there just isn’t a lot of variation one would expect compared to games like Devil May Cry.

Conclusion

Space Marine is a successful transition for the franchise. There are some areas that need improvement. They need more variation between each melee weapon, and they need to try and develop certain plot devices a bit more thoroughly. However, when all is said and done, the game presents the player with a solid experience. Whether you are a fan of the franchise or just a fan of third person shooters, you should definitely give this game a try.

Warhammer 40k Space Marine Review by FacTor-X