Nothing major, but it does give us a better perspective on things. During an interview with Develop, Novarama CEO Dani Sánchez-Crespo, let slip a tidbit on the PS Vita’s final RAM configuration when asked about the rumored hardware nerf:
“no that won’t affect us. It’s actually good for developers to work under constraint. Generally for Vita, we still have a whole lot of headroom in terms of GPU power, CPU power and indeed RAM”. “Remember the PSP had 32 MG of RAM, we have about ten times that now.”
The stated “about ten times” would be larger than the rumored 256MB, hovering around 320MB to possibly 384MB. Compared to the PS3’s 256MB XDR & 256MB GDDR3 configuration, it’s still quite formidable given the smaller screen, especially if the device still contains extra video memory that has not been announced.
On the CPU front, the quad-core ARM9 Cortex-A9 processor that runs the PS-Vita was reported to be developed by Samsung using a 45nm process. Details are still scarce however.
Yeah, with a small screen and lower res. the performance loss with 320MB as opposed to 512MB would be nominal. However, having dedicated VRAM would be a decent plus (maybe 100MB). From what we have already seen, memory limitations with this device aren’t going to be a huge issue in terms of games. They’re going for PS3-like looks on a smaller screen at a smaller resolution, so they should have a bit of breathing room.
well, ipad 2 has the same gpu as ps vita and it’s got better resolution too. the games are fairly impressive for what’s inside it (dual core cpu instead of quad core)
the gpi doesn’t have discrete amounts of vram so it’s shared from the pool of the normal ram available. But looking at Ipad 2, 512mb seems enough if there isn’t any fake/real multi-tasking involved (i had problems with both my phone and ipad 2 when i had other programs open and running the more intensive games)
but 320mb seems a bit small…..
Lol?