Ubisoft: Not Enough Time to Include Carrying Dead Bodies

It looks like the Creative Director, Maxime Beland just didn’t have enough time to add the ability to carry dead bodies. This feature has been present since the franchise began.

Maxime Beland, Creative Director for Ubisoft’s upcoming title Tom Clancy’s Splinter Cell: Conviction, has revealed that if there was one thing that he wished the team could have implemented into the final game to please fans, it would have been to carry dead bodies. However they “didn’t have enough time” and it wasn’t something needed to be done within the new gameplay style.

Source: thelostgamer.com