PCGA: Pirating PC Games is Declining

The PC Gaming Alliance has some choice words regarding piracy. How is this possible? Well according to Matt Ployhar, the new Intel guy in charge, free 2 play games are the answer.

What’s really interesting [according to PCGA research,] is piracy was largely, historically rampant when you had an optical drive or a piece of physical media. And people would go and download the crack for it.

In some cases the crack was done days before the game ever even hit retail shelves. Now what’s happening is piracy was so bad in other geographies — it’s kind of bad everywhere but there are certain places where it spikes — that it was an equation of survival of the fittest. The only PC gaming business models that existed and continued to thrive and that could continue to live were MMOs. They do really well. You can still pirate them but they’re an order of magnitude harder to pirate.

And then there are free to play games. You can’t really pirate free to play. You can but it doesn’t make a lot of sense. So what’s happening is game design is shifting and as a result of shifting game design, piracy, at least on the PC side, is actually declining as a result.

There are stats that do corroborate that. … I’m not saying that piracy is going to go away. It’s fascinating to watch. For example, you get a game like Crysis that got hit hard by piracy. Now what you’re seeing to combat that or reduce the chances of piracy are developers implementing achievements, in-game pets, all of these things that are tracked and stored in the cloud.

Furthermore, key players such as Microsoft and Nvidia have left the organization and their logos are removed from the members page. In addition, AMD has changed their status from a promoter to a contributor. You can check out the full interview with Matt Ployhar at the Gamasutra.

Sources: gamasutra.com, pcgamingalliance.org