The recent addition of purchasable community-made items is bringing in a decent amount of dough for some lucky Steam members. In a press release from Valve, the first five winners of the Mann Co. Store community contest raked in royalties of tens of thousands of dollars for their work in Team Fortress 2:
Five Steam community members participated in the initial round of content creation. Rob Laro, Shawn Spetch, Steven Skidmore, Spencer Kern, and Shaylyn Hamm created items for Team Fortress 2 which were then made available to other community members for purchase from the in-game Mann Co. Store. Today they received checks for the first two weeks of sales, with royalties ranging from $39,000 to $47,000 per person.
The money was either directly deposited into their PayPal accounts or, in the case of two members, given to them directly in check form after flying to Seattle.
Valve’s Gabe Newell enthusiastically endorses this new form of game transaction system:
“Platforms that enable this kind of peer-to-peer exchange of virtual goods and services are going to be enthusiastically received. They create an inherently greater efficiency in connecting creators and consumers.”
For that much money? Definitely.