StarCraft II: Zerg Buff Imminent

Blizzard has finally decided to address the various issues with Zerg balance in multiplayer match-ups. After gathering various statistics from multiplayer games, the development team will now attempt to address a glaring issue:

North America Play Statistics:
Protoss are played 38.5% of the time.
Terran are played 38.0% of the time.
Zerg are played 23.5% of the time.

To solve the problem, Blizzard intends to throw in the following changes (in addition to others) with the next patch update:

• We’re increasing roach range. This will allow roaches to be more effective in large groups, giving the zerg more options in the mid to end game.

• Fungal Growth will now prevent Blink, which will give zerg a way to stop endlessly Blinking stalkers which can be very challenging to deal with in large numbers.

• The Barracks are going to require a Supply Depot, which will impact a lot of early terran reaper pushes.

• The reaper speed upgrade will require the Factory, which is meant to weaken a lot of the early terran reaper attacks that dominate so many matches, especially in team games.

• We’re making a number of increases to the health of zerg buildings, which will make the very vulnerable zerg technology structures more resistant to raids. We don’t expect these hit point changes to have a super significant impact on the game, but the current numbers felt way too low.

Other efforts will also focus on fixing unusually high Protoss win ratios against Terran in the lower leagues.