Killzone 3 will Have Less Controller Lag

One of the major complaints that followed the release of Killzone 2 was controller lag. Fortunately, Guerrilla has promised that Killzone 3 will not suffer from the same problem. However, the new solution will not take away from the weighty feel of the game, which they claim adds a sense of realism to the game. Game Director Mathijs de Jonge weighs in on the issue directly:

Our first priority when we started working on the controls for Killzone 3 was to listen closely to Killzone 2’s players – what they liked, what they disliked, and how they felt things could be improved,” Mathijs says. “Accuracy and responsiveness consistently came up as the top issues. At the same time, a lot of players were saying they loved the weighty feel.

That might sound contradictory, but one doesn’t have to preclude the other. “For the most part, the unique sense of weight in Killzone 2 comes directly from the first-person animations, not from the control scheme,” Mathijs explains. “The speed of movement and the way the camera bobs up and down are consistent with the view of a person carrying around heavy equipment.”

When the team went back to the drawing board, they began by exhaustively analyzing every aspect of the underlying system, taking into consideration factors like input lag, acceleration and dead zone [the amount of movement on the analog stick required to produce a reaction in the game –Ed.] and how each affected the overall gameplay. Their findings were used to make improvements to the accuracy and responsiveness of the controls.

The results so far have been very encouraging. “Right now it’s still a work in progress,” Mathijs says, “but we’re definitely getting there. We’ve recalibrated the dead zone to be more responsive and significantly reduced the input lag, resulting in far better accuracy. Best of all, we’ve managed to retain that sense of weight that set Killzone 2 apart from other shooters. I can’t wait for people to try it out.”