Battle Royal: Kinect vs. Move vs. Wii

The motion battle is about to begin who will win? We have all seen the tech demos and drooled over the possibilities, so who will it be? Will it be Sony’s Move, Microsoft’s Kinect, or will Nintendo’s Wii still remain top dog? First let’s analyze each in detail.

Ninendo’s Wii motion controller

Good: The Wii’s motion technology is the primary control of the system. Almost every game on the Wii is required to use Nintendo’s motion technology.

Bad: Its accuracy has only recently been improved within the past year or so. Existing Wii customers need to shell out additional money in order to get the Wii motion plus, which finally brings the accuracy that it should have had from the start. In addition, only certain games will take advantage of the improved accuracy. While the Wii is still selling strong, some of the the games have had weak sales on the platform. This alludes to the fact that the more casual gamers don’t buy as many games as the hardcore Nintendo gamers, which many of us would expect.

Sony’s Move

Good: The accuracy is there from the start with only a few minor hiccups and latency issues. So, gamers will be pleased with the response of the device. Also, gamers looking for a controller to hold while they use the motion functionality, as opposed to Kinect, will be pleased. In addition, Sony will focus on pushing Move for both the casual and hardcore gamers, something that many gamers will appreciate.

Bad: The cost of the device is nothing to be taken lightly. The starting price is $99 and additional controllers will cost as much as $50. Not to mention that the extra navigation controller (Nunchuk clone) costs the consumer another $29.99. This is a big minus, and is a major con of using controllers for motion instead of a pure camera sensing solution as with Microsoft’s Kinect. Additionally, Sony may make specialty controllers for specific games that might cost another hefty penny. This all adds up, and the Move is starting to appear as the most expensive and least cost effective solution.

Microsoft’s Kinect

Good: You are the controller. There are no addition controllers that need to be purchased, making it more cost effective if priced within the $100-150 area. Its potential is really high and can take advantage of your full body unlike the Wii’s motion controller and Sony’s move.

Bad: There will be a lack of initial hardcore games that take advantage of the technology. While Sony’s Move will do both, Microsoft’s main focus is on the casuals gamer and not the more serious gamers.

The Winner

Ultimately because of the cost and limitations of the Move, it gets second place. It is basically what the Wii is with the addition of the Wii motion plus. Even the design of one of the controllers is strikingly similar to Nintendo’s Nunchuk. The device that brings the most change to the table for gamers is Kinect. While the Eyetoy has done most of what Kinect is going to do, Kinect has a better marketing strategy and has wide spread media attention.

So, while the Eyetoy didn’t catch on there is a higher probability that Kinect will. It may not start out as something for the hardcore, but is has the highest potential of the three devices. The initial cost maybe higher than the Move, but you will not need to purchase additional controllers or additional specialty controllers for certain games. This makes the overall cost lower than its competitors and is more cost effective for the consumer.

Additionally, the Kinect has potential to be ported to Windows. Recently, one of the Microsoft developers has announced new motion tracking features for Windows 8, which he may be alluding to as porting Kinect to the PC. If this is true, there are over 1 billion PCs out on the market, the device would win no matter what if it gets sufficient penetration on the platform. Plus, imagine playing Flight Simulator while using Kinect. You are the controller, so it wouldn’t require a joystick and you would be free to actually reach in and start using the controls.

Finally, gamers will eventually look past the fact that it doesn’t utilize a controller. The initial response of Kinect may be a tad bit too critical for the more serious gamer, but given time, Kinect is really the best out of the three. None of the new devices are innovative considering prior released technologies and devices, but due to its media attention and its cost factor, Kinect is the most likely to win and defeat its competitors in the upcoming months.