It’s no secret that the PS4 has a better GPU than the Xbox One, and now Microsoft is beginning to fine tune their system in an attempt to close the gap. The PS4′s GPU currently has an AMD GPU integrated into the APU with 1152 stream processors compared to the 768 in the Xbox One. Each Stream processor allows for more data to be processed at a time, so the more you have the higher the performance on the GPU.
So while the Xbox One has less Steam processors MS can still clock the card at a higher frequency to increase the speed in which the data is processed. IGN has taken some excerpts from the major Nelson podcast with Xbox One chief product officer Marc Whitten, which revealed an OC to the Xbox One’s GPU.
This is the time when we’ve gone from the theory of how the hardware works – what we think the yield is going to look like, what is the thermal envelope, how do things come together – to actually having it in our hands. That’s the time when you really start tweaking the knobs. Either your theory was dead on or you were too conservative or you were a little too aggressive. And an example of that is we’ve tweaked up the clock speed on our GPU, from 800 MHz to 853 MHz. Just an example of how you really start landing the program as you get closer to launch.
Unfortunately, the OC is not enough to close any gap between MS and Sony in terms of GPU power. This OC will most likely lead to a 3-5 fps increase, which is good news, but it’s not going to match the PS4′s GPU. In fact, Arstechnica has also stated that “This 6.63 percent performance increase isn’t massive in the scheme of things”. Furthermore, rumors suggest that the PS4′s GPU is also currently clocked at 800MHz, so the 53MHz increase in the Xbox One’s GPU isn’t enough to catch up.
With that said, the Xbox One’s GPU is still somewhat decent, but it should be noted there is still a notable gap between the Xbox One and PS4′s GPU. MS did optimize their drivers and perhaps software could make up some difference as Whitten stated the following:
This is the time where developers have the final dev kits in their hands and are really working closely with us on how things have come together. Since E3, an example is we’ve dropped in what we internally call our ‘mono driver.’ It’s our graphics driver that really is 100% optimized for the Xbox One hardware.