Ghostbusters PC Review

Everyone’s favorite classic is back in the form of a video game. Ghostbusters the Videogame offers a new experience written by Dan Akryroid and Harold Ramis, the original writers for the movie. Unfortunately, the PC version is missing multiple modes that the consoles have. Fortunately, from what I have heard they are nothing special. The Wii version has co-op and it kind of makes you question why such a cool feature is missing from the full game in the other versions. Threewave has gone on record stating they didn’t have the resources to make the MP for all versions of the game, so take that as you will. With that said let’s see how the game holds up.


Effects: The particle effects are impressive. The proton beam makes you feel like you are in your own Ghostbusters film. The physics engine is another great touch. Almost everything in the game is breakable. You will see table cloths evaporate, books getting knocked off of shelves, pots and pans thrown all over the place, etc. Burn marks also never disappear and it can be fun to play around with them. The way some items break pulls you out of the experience because they seem out of place.

Character Models: Character models are very well done. There are a few flaws here and there, but it doesn’t disappoint. Due to the way some of the cut-scenes work some flaws are more apparent. The hair isn’t that that good, you can see how the textures were layered. The models will also vary in the cut-scenes themselves. Some are very good, others are passable. Overall, the graphics are pretty solid. Any enthusiasts out there looking for a decent looking game may want to check this one out.

Catching Ghosts: The game separates catching ghosts into three main phases. The first phase is to weaken the ghost by attacking it with your proton pack, using any of the various weapons at your disposal. The second phase has you containing the ghosts with a special capture beam and wrestling them like you would a large fish, you also have to slam them against objects and the room itself; something which you do not do while fishing. Finally, the third phase has you trap the ghost. Sometimes you will have to throw your own trap and other times the AI will already have one waiting. Either you or your fellow Ghostbusters will throw a trap. In addition, the AI will help you capture ghosts.

Variety: There are plenty of ghosts in this game. They range from Slimmer all the way to Mr. Stay Puft himself. Ghosts can manifest in the form of enemies that you can’t trap, but instead they must be destroyed. These enemies can be candles or other items. Each enemy type has its own weakness. In addition, enemy ghosts can also posses people as well. The difficulty of these enemies varies during the game. At times it is very easy, but it can ramp up to very hard at a couple points. There is no difficulty curve to the game at all, it is just purely random.

Gadgets: The proton pack alone has an amazing amount of detail to start with. Dan Akroyd and Harold Ramis pitched in and made sure the weapons tied in with the movies. You have four weapons in total. Of course you have the basic Blast Stream with a secondary fire known as the Boson Dart. Next, is the slime blower from Ghostbusters 2, which has a secondary ability to tether objects for puzzles. Third is the stasis steam, which can slow down ghosts and blast them away. Finally, the meson collider is kind of like an automatic machine gun of energy. The proton pack also serves as the game’s HUD. Health is tracked by it as well as the heat level of your weapons. When they over heat you have to vent the pack, which is akin to reloading a weapon.

The P.K.E. meter is used often in the game. It provides a nice puzzle element for the player. The P.K.E. meter is very useful for scanning ghosts and finding out their weaknesses. It also comes in handy when trying to locate ghosts or finding artifacts. Artifacts are kind of like trophies in a sense. Some of the things you can find range from a figurine of Mr. Stay Puft to random paintings, chairs, lamps, etc.

Sound: The sound work in Ghostbusters is very good, with only a few minor problems. The proton pack sounds like it did in the movies, this is a great call back for fans. The new weapons all sound like they fit into the world. The ghost sounds are very fitting to the game, they each add something to the ambient sounds in the game world. The P.K.E meter makes its own noises, which works very well and it sounds “technical”.

The voice acting is outstanding for the most part. All of the main cast returns to do voices, except Rick Moranis and Sigourney Weaver. It would have been nice to see Moranis return, but I can respect that he is retired. The only big addition to the cast is Ilyassa Selwyn voiced by Alyssa Milano. Milano’s voice is the weakest in the game. It isn’t exactly bad, but it’s simply passable. Bill Murray’s voice ranges from good to “phoning in” throughout the game. Ramis and Akroyd’s voices are both very good. They both spout off the techo-babble as if it was second nature to them. They both sound very natural.

The game’s soundtrack is great, but the one glaring omission is that the Ghostbusters theme song does not appear in the game beyond a few seconds of it.


Frustration: Some areas of the game can be a bit frustrating. One mission was almost impossible with a bunch of angel like ghost statues ramming into you with no cover.

No Multiplayer: Other versions of the game actually have multiplayer in them. The PC version lacks this feature. Even though it may seem like an afterthought it would have been nice if they made sure every version of the game was complete…

Performance issues: Depending on your rig you may have to lower a few settings. Nevertheless, most of the affects are very well done and pleases gamers with some nice eye candy.


Overall, Ghostbusters for the PC is a great game. It is missing some multiplayer modes, but the price tag makes up for it. The game is currently only $30. The graphics are great, the voice acting is delivered well, and the gameplay is solid. This is a game for any Ghostbusters fan as well as any fan of third person shooters. The game is about eight hours long. For the price, we consider that to be pretty good. The game does set up the opportunity for a sequel, but not in a way that keeps the game from having a satisfying ending.

Ghostbusters PC Review by Derangel and FacTor-X